Showing posts with label Eve-Online. Show all posts
Showing posts with label Eve-Online. Show all posts

Sunday, January 18, 2009

Make Millions ISK A Day Pirating Eve Online Tip

It takes a group of you with Battleships and or Dreads.

Your group can make 300 million Isk in a day easy, here is how.

  1. Scan Moons For POS
  2. Once You Find A POS On Scan Go back to station and leave your ship.
  3. Go To The Moon You Located the POS AT (The Guns Wont Shoot At Your Pod)
  4. Gather Your Group And Get Ready To Make ISK
Sometimes the POS Miners will Hire Mercs to Defend their POS. Though with a bit of patiance and scanning moons for POS's you sometimes get a POS that has no guns or defense on it.

6-man POS takedown! 300m in Isk

This Eve Online Pirate group cruising through Nakugard one day stumbled across a Player owned station with no defenses and over 300m worth in buildings just floating around it. We declared war, and this is Eve Online Pirates taking it apart and rolling in fortune.



Monday, January 5, 2009

Eve Online Pirates Quantum Rise

The Most important changes I have found in the new Eve Online Quantum Rise Upgrade are below. I should have a list of different uses posted here in a few days how to best use the New Options on your pirating victims little easier.

For all you Eve Online Pirates Speed Rebalanced Adjustments were made across the board to allow for significant and meaningful difference in speed between the ship classes. More viable ships in battle means more strategy and tactics in combat. Excellent!! looks like were going to be having much more fun with the interceptors out in action!

Module Activation Timers

EVE64EVE64
We've migrated our key servers to 64-bit software, allowing the scale of player battles to surpass the previous limit of a few hundred on each side and improving performance in extremely high traffic regions of space. This is good less lag in battle!

Saturday, April 19, 2008

Eve Online New Expansion Plans Unveiled

This new expansion means all you Eve Online Pirates better get your skills lined up and ready to fight since you will have to fight more than ever in the game.

With five years under their belt, most MMOs would be getting into old age. Not EVE, they still have aggressive plans to grow their game. This summer, they plan to launch yet another free expansion and that's where the aforementioned scoop comes in.

The title of the next expansion - revealed here for the first time - will be "The Empyrean Age," the same as the EVE novel by Tony Gonzalez also slated for the summer. The reason is simple, this is the first EVE Online expansion where the story of the game and its universe will play a key role, a lot of it based off the novel.

"The universe of Eve has always had this fragile peace between the races and now that's going to end," Massey said. This means war and that is the core new feature: factional warfare. "People can actually take an active role and choose sides for who they want to fight for and who they want to fight against."

More details on this expansion are going to trickle out over the coming months, but it marks - at long wait - the culmination of the plan that was once upon a time called Kali and has now turned into not one, but four epic expansions: Revelations I, Revelations II, Trinity and now The Empyrean Age.

Tuesday, April 8, 2008

The Future Changes To Eve Online

While I know this has nothing to do with Eve Online pirating in Eve online, I felt that it should be added for the readers of Eve Online Pirates. The story comes from a few sources.

Eve Online’s senior technical producer, Torfi Frans Olafsson talked with Rock, Paper, Shotgun about CCP’s plans for the MMO. The company is literally changing the face of Eve by giving formerly disembodied players human avatars. Gaming Today covered this announcement and the reasoning behind it last year.

Torif is currently working on the “walk-in stations” which are part of the ambulation movement. They’ll serve as neutral territory for characters to interact with each other socially. Currently there are no plans to enable PvP for these stations.

CCP Games, the company behind the EVE Online MMO universe, has released its first Quarterly Economic Newsletter detailing statistics, info and updates on EVE’s complex in-world economy.

While the report was released by the company’s Research and Statistics Group, it was prepared by Eyjólfur Guðmundsson, the first real-world economics professional to be appointed to study a virtual economy.

Dr. ‘EyjoG’, as he is known on the EVE Online website, says the QEN “is intended to help inform pilots in EVE about the status of the economy and to make it easier for others to understand the level of complexity in the EVE universe.”

He adds, “In fact, with more than 200,000 players, the economic system of EVE is becoming so vast and complex that it is possible for the virtual world of EVE and the real world to learn from each other.”

EVE Online is an extremely economically driven world. The inaugural issue of the QEN covers the macroeconomics of EVE Online, which focuses on the monetary supply, and price levels, including measurement of inflation/deflation in the EVE universe. The report also covers skills and security status and updates demographic figures.

Eve Online has a subscriber base of 195,000 accounts, representing 433,000 characters, or 2.2 characters per account. Dr. ‘EyjoG’ estimates EVE will reach 200,000 members by mid-Q4 2007 with the population rising to more than 210,000 by Q1 2008.

Currently an estimated 40 percent of the population is female, and 60 percent is male. These figures are quite a shift in populous for EVE as males were reported to make up 95 percent of the subscriber base in mid 2007. It’s believed that this shift in demographics is one of the major motivators behind EVE’s decision to add human-form avatars, as opposed to just ships, in an effort to appeal to both sexes. More real woman in the game, Heh That makes things interesting now doesn't it?

Friday, March 21, 2008

EVE-Online What Its All About

EVE - EXODUS
EVE takes place in a cluster of stars far from mankind’s original habitat, planet Earth. How far away, and whether or not that cradle of civilization still exists, is a mystery. Humans arrived through a natural wormhole and, gazing up upon an alien sky they had never seen, were completely unable to determine where this new world was located. From the New Eden solar system, where the gate of EVE once led to the old world, humans expanded in all directions at a furious pace, exploring and colonizing rapidly.
Then, unexpectedly and seemingly unprovoked, the EVE gate collapsed in an apocalyptic catastrophe of a scale never before witnessed by the human race, ruining the New Eden system in the process. Thousands of small colonies were left in complete isolation to fend for themselves, cut off from the old world. For millennia they endured, clinging to the brink of extinction, and only a handful managed to survive.
Of those that lasted, five were to rise up and become the major empires that, between them, hold the balance of power in the world of EVE. Today, they are known as the Amarr Empire, the Gallente Federation, the Caldari State, the Minmatar Republic, and the Jovian Empire. Additionally, the world is full of several small, independent factions and states.
For more than a century, the five empires have lived together in relative peace. They’ve continually strived to maintain this peace, as each faction realizes only too well the grave consequences of a massive inter-stellar war. Recent technological breakthroughs in FTL travel, and the ensuing increase in space travelers, have shaken, but not broken, the fragile peace... at least not yet.

Newbury Street  is located in the Back Bay area of Boston, Massachusetts, in the United States. It runs roughly east-to-west, from the Boston Public Garden