Wednesday, May 21, 2008

Eve Online Pirate Squad Tips

Solo pirating can be fun, but its nothing like flying with a squad.

First, your basic squad has a few things that are essential:

1. A designated leader. A squad that has no leader is like a crazy monkey with no direction. you will run around and accomplish nothing. A good squad leader should be able to call targets, keep the squad out of harms way when not attacking, think on his feet, and keep a cool head during a fight.

2. People who you trust completly. If you don’t trust the wingman who is supposed to be covering you in a fight, you will always looking to make sure he/she is doing what they are supposed to be doing and not be focusing on the target, which will end up with your ship in the scrapheap and you in a pod.

3. Set roles for each person in the squad. Each member needs to know exactly what he or she will be doing before the fight. Designate people in frigates as tacklers to lock the enemy in place, have people in Electronic Warfare ships fitted with jamming modules to keep the enemy from attacking back, and have the people in battle cruisers or battleships as the designated heavy hitter, whose sole purpose is to deal out as much damage to the target as possible.

These are just simple rules that every squad should follow to be successful. But to be a true force to be reckoned with, some creativity is required, as well as some pilots with a fair amount of Skillpoints.

Pick ships to fit the task. It may be annoying to equip each pilot with a new ship, but it doesn’t have to be anything exceedingly expensive. A squad of cruisers, each tailored to perform a specific task, is able to put up a hell of a fight. For example, my idea of a well-rounded squad would consist of the following:

* 2-3 High-Speed frigates, equipped with Microwarp drives. This will allow them to serve as tacklers and lock the enemy down. If the player has the skills to use interceptors, those work even better due to their much smaller signature radius and MUCH higher velocity. Getting to the target fast is the name of the game here.

* 3-4 Cruisers. The cruiser is a much underestimated vessel, capable of performing a variety of tasks. 1 or 2 Thorax ships (for damage), a Vexor (for Tanking) and a Blackbird (to jam the target) is able to draw most of the enemy fire away from your main firepower, and dish out a considerable amount of damage on their own.

* 2-3 Battleships. These ships are the heavy hitters of the space lanes. 1 Megathron fitted with blasters for that up close and personal damage, a Dominix for heavy tanking and a Raven for long-range missile bombardment can deal out insane damage in a very short time span.

This example squad would be able of taking on almost any target with ease, and with minimal losses if the pilots are focused and have targets called for them. As good as this is, it can be improved on. In come Tech level 2 ships, whose far higher resistances and greater damage potential make it so the amount of people involved can be much smaller. Take this Assault frigate squad for example:

* 2 Retributions fitted for pure DPS (Medium Pulse Laser II’s with Heatsinks). The amount of damage these 2 retributions alone can put out is enough to send most ships to the scrapheap (excluding battleships).

* An Ishkur and Enyo for support fire. The Ishkur is capable of fielding a full wing of light drones into the fray, which can decimate targets (especially if they are t2 variants), and the Enyo can get up close and personal with its 4 Light Neutron Blaster II’s and Void S ammo to deal out a considerable amount of damage.

* A Jaguar for tackling. The jaguar assault ship is capable of reaching 2200 meters/second, which is almost unreachable in all other assault frigates, while still being able to put out good damage with tech 2 auto cannons and a rocket launcher.

* A Harpy for long range fire support. A well equipped harpy can hit from over 100km, which puts it out of harms way while being able to hit even the fastest targets with ease, making it difficult for the enemy to escape.

The mix of ships and jobs are incredible to form a winning squad, and can include interceptors, heavy assault craft,Heavy Interdictors, recon ships,Black Ops ships, even command ships for more firepower. It is up to the pilot to decide what he or she will bring into the squad, but each person adds more power and more diverse techniques.

Saturday, April 19, 2008

Eve Online New Expansion Plans Unveiled

This new expansion means all you Eve Online Pirates better get your skills lined up and ready to fight since you will have to fight more than ever in the game.

With five years under their belt, most MMOs would be getting into old age. Not EVE, they still have aggressive plans to grow their game. This summer, they plan to launch yet another free expansion and that's where the aforementioned scoop comes in.

The title of the next expansion - revealed here for the first time - will be "The Empyrean Age," the same as the EVE novel by Tony Gonzalez also slated for the summer. The reason is simple, this is the first EVE Online expansion where the story of the game and its universe will play a key role, a lot of it based off the novel.

"The universe of Eve has always had this fragile peace between the races and now that's going to end," Massey said. This means war and that is the core new feature: factional warfare. "People can actually take an active role and choose sides for who they want to fight for and who they want to fight against."

More details on this expansion are going to trickle out over the coming months, but it marks - at long wait - the culmination of the plan that was once upon a time called Kali and has now turned into not one, but four epic expansions: Revelations I, Revelations II, Trinity and now The Empyrean Age.

Sunday, April 13, 2008

Need for Early Training Of Microwarp

As a New Eve Online Pirate pilot, Your goal should be to gain high Microwarp drive early on. Not only will this protect you and swiftly move you away from enemies it will also allow you to move in and attack targets swiftly while avoiding fire from targets. Watch this video and see how fast Eve Online can be!

Tuesday, April 8, 2008

The Future Changes To Eve Online

While I know this has nothing to do with Eve Online pirating in Eve online, I felt that it should be added for the readers of Eve Online Pirates. The story comes from a few sources.

Eve Online’s senior technical producer, Torfi Frans Olafsson talked with Rock, Paper, Shotgun about CCP’s plans for the MMO. The company is literally changing the face of Eve by giving formerly disembodied players human avatars. Gaming Today covered this announcement and the reasoning behind it last year.

Torif is currently working on the “walk-in stations” which are part of the ambulation movement. They’ll serve as neutral territory for characters to interact with each other socially. Currently there are no plans to enable PvP for these stations.

CCP Games, the company behind the EVE Online MMO universe, has released its first Quarterly Economic Newsletter detailing statistics, info and updates on EVE’s complex in-world economy.

While the report was released by the company’s Research and Statistics Group, it was prepared by Eyj├│lfur Gu├░mundsson, the first real-world economics professional to be appointed to study a virtual economy.

Dr. ‘EyjoG’, as he is known on the EVE Online website, says the QEN “is intended to help inform pilots in EVE about the status of the economy and to make it easier for others to understand the level of complexity in the EVE universe.”

He adds, “In fact, with more than 200,000 players, the economic system of EVE is becoming so vast and complex that it is possible for the virtual world of EVE and the real world to learn from each other.”

EVE Online is an extremely economically driven world. The inaugural issue of the QEN covers the macroeconomics of EVE Online, which focuses on the monetary supply, and price levels, including measurement of inflation/deflation in the EVE universe. The report also covers skills and security status and updates demographic figures.

Eve Online has a subscriber base of 195,000 accounts, representing 433,000 characters, or 2.2 characters per account. Dr. ‘EyjoG’ estimates EVE will reach 200,000 members by mid-Q4 2007 with the population rising to more than 210,000 by Q1 2008.

Currently an estimated 40 percent of the population is female, and 60 percent is male. These figures are quite a shift in populous for EVE as males were reported to make up 95 percent of the subscriber base in mid 2007. It’s believed that this shift in demographics is one of the major motivators behind EVE’s decision to add human-form avatars, as opposed to just ships, in an effort to appeal to both sexes. More real woman in the game, Heh That makes things interesting now doesn't it?

Sunday, March 30, 2008

Eve Online Fleet Ops Guide

In these three videos Karnal Knowledge is preforming a Fleet Operation. Karnal knowledge is a Pirating Alliance in Eve Online. No, I am not with them. You will see the way fleet operations go and how much fun they can be. Not to mention all the loot and ISK you will make. Watch all three videos they are all from the same fleet op start to finish.




Eve Online Scanning Tutorial For Pirates

Eve Online Scanning Tutorial

In this tutorial you will learn to scan for lucrative targets in game. Much of the successful piracy in Eve Online is due to scanning.

Eve Online How To Set Up A tackler Ship

In this video for Eve Online you will be shown how to set up a proper tackle frigate to start your pursuits in piracy. My opinion all new players to be successful as a Eve online pirate should start as a tackle and learn the finer points of the art.

Saturday, March 29, 2008

Eve Online Piracy Tutorial 101

Here is a Basic How to training video for beginners of Piracy in Eve online, Its Class 101. Take your time listen to whats being said and you can get better acquainted with the tactics needed to make winning ISK easy. So you want to be an Eve Online Pirate? Lets see if you have what it takes.

The Video is a Serious training video and notes should be taken.

Eve-Online Video Low Sec Piracy Tutorial

In this Video, You Will see how Small Fast interceptor frigate Taranis can be used to attack some of the larger ships in Eve Online, If you notice this player makes use of two small drones at all pimes. You will Also notice in this video because of the size of the ships and speed (mine goes over 5,000 KM a second) they don't get hit. This set up is a big ISK maker.

Name: Taranis
Hull: Atron Class
Role: Interceptor

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Duvolle Labs

Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since its foremost manufacturer of Particle Blasters its ships tend to favor turrets and thus have somewhat higher power output than normal.

Gallente Frigate Skill Bonus: 10% Small Hybrid Turret damage per level

Interceptor Skill Bonus: 5% reduced Signature Radius and 7.5% Small Hybrid Turret tracking speed Per Interceptor Skill Level

Role bonus: 80% reduction in Propulsion Jamming systems activation cost

Eve Online Wallpapers

While not busy earning ISK in Eve Online, I have put up some wallpapers for your enjoyment.

Thursday, March 27, 2008

Ten Tips For Becoming A Pirate On Eve Online

I am writing this article from being a corp owner and trainer of other Pirate PVPers in Eve Online for my squads. Seeing all the mistakes new players make I thought I would write this guide and save you some ISK.

Tip One: most Important:

Do not try to move up to the biggest ship as fast as you can. You will only lose it. Instead build up your skills 100% to the ship your in, then move up. Your goal is to get to a battle cruiser.

Tip Two:

Once you have a battle cruiser for your race, Max out your skills for that ship (I have single handedly wiped out 3 ships in a single fight with no help)

Tip Three:

Take Advantage of your ships bonuses, IE if it says you get a 15% to medium turrets fit your ship with those types of weapons. If you get a repair bonus fit your ship with a repper. It will come in handy during battle since you can then run the repper as you fight.

Tip Four:

Find a group or corp to play with practice shooting at each others ships in combat. By doing this you will learn what your ship can do and cant do. Listen to orders from the senior players, however if the orders seem reckless to you or your ship you just might want to find a different crew there are a lot of squad leaders out there that are just not good. Try to hook up with some 1 or older players, you would be surprised how willing they are to work with you.

Tip Five:

Dont divide your firing power on serrate targets in Eve Online. Always put all your weapons to use on one target. To maximize your force and take out the target. If you gt down to about 20% hull warp to a safe spot, rep and go back to the fight.

Tip Six:

Learn How to use your scanner, It will show you where your targets are it will also alert you to your targets friends warping in to get you..

Tip Seven:

When Pirating always travel with 2 or more friends. One set up to warp scramble and Net. (this player is called the tackler) Its an important job . Your there to stop the target so the other players can take it out. One player should be whats known as "The tank" a tank will be able to hold off the gate guns for some time. The Other player should be all out weapons for a fast kill.
Once the target has been destroyed. The Tackle can then anti warp the pod and hold it for ransom.. 1 year old and older this works on since older players tend to have implants.

Tip Eight:

Do not smack talk your targets you will gain a lot more respect in local. Get your randsom and don't ever blow up your target after they pay up. Just leave to your safe spot.

Tip Nine:

To make extra ISK while your still new to Eve Online be a mission runner for other players haul their stuff to .0, use a small fast frigate with a microwarp drive. I remember being 3 months old and just crashing gates all the way deep into pure blind and beyond and making 20 to 30 mill Isk a clip.

Tip Ten:

Max out your learning skills before doing anything.. This will aloow you to train faster than most people in the future. your learning skills speed up your training time.. Yeah i know you want to go peew peew really fast. However don't ruin your char, Train those learning skills.

In a final note follow this simple advice and it will make you a stronger better player!

Wednesday, March 26, 2008

5 Top Tips For Eve Online Pirates

We all know what piracy is, attacking ships for profit. If you do it for fun, thats greifing and a whole different scenario. This is a guide to belt piracy, which as you can imagine is done mostly in belts and complexes. Theres a few things every pirate should know

1) You will lose your ship. Bad stuff will happen 10 guys will jump you at a gate and you will die. This is why you should fly inexpensive ships.

2) Some people will dislike you. If you have problems with that don't bother with piracy in the game it wont be for you.

3) If you are nice, courteous and don't backtalk or smacktalk, people will respect you.

So now, the guide. This guide assumes you have a decent understanding of pvp.

Rule #1: Never ever ever ever ever kill after a ransom where the target pays.


Ransoms are a great source of cash, especially pod ransoms. Implants are worth nothing to you but are worth a ton to him, so lock down his pod and open a convo and give him a price based on his characters age. I've heard of pod ransoms going for as much as 50 million or more. Give a price based on character age and how the guy acts. If he tries to log out to save his pod and you manage to get it, double your price for him being a fool also you now you know he has implants. Pod ransoms rock because you get nothing from killing the pod and ransoms can turn an easy, profitless kill into something that pays for your next ship.

Ship ransoms are generally not as popular. Its hard to make the other guy stop shooting so unless you can tank him a long time, its not possible. Good ransoms are on like mining battleships. Lock them down, take then into structure and convo them. Tell them to stop shooting if they still are, then tell them to pay. Usually give them a price around what they would lose. i.e. Insurance cost or cost of the tech 2 ship. Don't be afraid to negotiate, if it makes you money its worth it.

I tend not to like ship ransoms because when they pay really fast and easily, you know they may have had something worthwhile on board.

General ransom tips:

Don't take too long, and watch local. If you see local jump or if he may have friends in the system, ransom quick or not at all. Nothing is more embarassing then opening a convo and demanding money then getting blown up.

How to find targets:

Heres the hardest part and theres not much advice I can give. Get good with the scanner, be able to know exactly whats in the belts withing a few seconds of entering the system. Find a good scanning guide somewhere. A known pirate will very quickly be recognized in local by any smart character. So you need to be fast if you want to get the good targets. Belt Piracy should occur between .4s and .1s. Try to find a nice long 30+ chain of systems.

General tips to avoid being ganked:

1) After you attack someone in a .1 to .4 there is a 15 minutes timer where sentries at gates or stations will fire on you. During this timer, continue scanning belts for additional targets or simply sit in a safespot.

2) Don't enter high sec space if your security status gets messed up. A general guide from eve-o.

Players with -1.5 or greater can enter all systems

Players with -2.0 or worse cannot enter 1.0 systems

Players with -2.5 or worse cannot enter 0.9 systems

Players with -3.0 or worse cannot enter 0.8 systems

Players with -3.5 or worse cannot enter 0.7 systems

Players with -4.0 or worse cannot enter 0.6 systems

Players with -4.5 or worse cannot enter 0.5 systems

Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without CONCORD intervention.

3) Try to pirate in groups. This has 2 major advantages, you can take on tougher opponents and you are more likely to be able to beat whoever might come after you etc. One thing to keep in mind is that if someone attacks you at a gate and you are below -5 only you can retaliate, anyone else, whether in your gang or corp will get fired on by sentries.

Recommended ships/setups:

Almost any ship can be used to great success. Its a good idea to have a heavy tank, this allows you to survive more situations and possibly go through sentries when flagged for attacking someone. Obviously, you'll need at least on scrambler, a webifier is also another good idea. Battleships don't work so well for piracy, they are slow and locking is much more difficult. Also, ganksquads are more likely to see battleships as "worthwhile." In other words if you're in a megathron, someone is more likely to come after you wtih 10 guys and sit in the system for half an hour. People will still do this on smaller ships, don't ask me why, so be careful anyway. Also, rewards in piracy are rare. While you may get a 40 mil ransom, or kill a covetor with strip miner IIs, its not going to happen every day, every week or even every month. Because the money comes in sparse intervals if at all, its a good idea to fly a ship you can afford to lose several times over. Never pirate in a ship you can't afford to lose.

If your ship setup calls for an mwd, its a good idea to carry around an afterburner just in case you see nice targets in a complex.


This is more important then you can possibly imagine. The only thing more important to a pirate then his ship is his reputation. If you want to receive ransoms you need people to trust you or better yet, like you. Always be nice and never smack. If someone asks for advice, give it. Never use warp stabs, if you are afraid to lose your ship, don't pirate in it and buy a cheaper ship. Its pathetic and it shows people that you plan to lose battles. Frankly, if you get killed with them on when you initiated combat, it should be flat out embarassing. Warp stabs belong on haulers and miners, NOT pirate ships. NEVER kill after a ransom, when you do that you hurt yourself, your corp and pirates as a whole.

Tuesday, March 25, 2008

How To Guide For Pirating In Eve Online (Noobs)

20 Tips for new Pirates In Eve Online


For a low SP character
Many new characters may think themselves useless as pvpers; but this is most definitely not the case. In a frigate you can take down, or immobilize, an opponent much larger than yourself. They key to not die is speed. Therefore it is totally essential for all new characters to train for a micro warp drive. Now that the missile changes have come to pass, an afterburner is probably more viable, though having the skills for a micro warp drive is a very good idea.

This will help you to take reduced damage from missiles and evade turret fire.

new pilot should invest in the following skills:

Afterburner IV
High speed maneuvering I
Navigation IV

Afterburner IV is probably the most time consuming of the skills that you will need.

Next, you will need to be able to use a warp disruptor or warp scrambler, to stop your prey from warping away.

Both of these have their benefits, however i recommend using a warp scrambler as a lot of your targets may carry a warp core stabilizer, and the -2 scramble on this item is more likely to stop them from warping. Secondly, a warp disruptor uses too much capacitor to be run easily on a frigate.

To use this module you will need to train:
Propulsion jamming I
Navigation II (you should already have this at IV)
Electronics III

Since you now have the two main essentials: you may also want to fit a stasis webbifier (which has the same requirements for skills as the warp scrambler) to slow down your prey. However this may not be necessary if you are in an asteroid belt or at a planet etc as your target has nowhere to run.

Of course you need a ship to fit these to, and i recommend either the KESTREL or the RIFTER as both have the ability to lock down a target, while staying reasonably fast and dealing some good damage. For the kestrel, the choice between rockets or standard missiles is one best left to you. Rockets are better for close range combat as they have a better damage/time. For the rifter, experiment with the guns/missiles, and find out which suits your style best. An INCURSUS fitted with blasters is also a good option or gallente users. For amarr, the punisher is a solid frigate but lacks midslots. With pulses it can still be damaging and can absorb a lot o damage, so it is a useful ship in a gang.

At this point i would not recommend training gunnery skills too much.

Now, running a microwarpdrive and a warp disruptor, along with whatever else you wish to fit, is a drain on your capacitor. Capacitor power relays in the low slots can help you to sustain the modules.

These require:
Energy grid upgrades II
Science I
Engineering II

(don't worry about all this training: it doesn't take very long, and many of the skills are essential later on anyway)

The rest of the slots on your ship if you have any free) is really up to you.

By now you are thinking; "Great I'm ready, where do i go to kill!"

Unfortunately it isn't that easy. To find targets, you need to go in 0.4 and below systems. These are often sparsely populated, but now and again you can find something to kill.

Try to look in the less busy low security systems, as this is where miners are more likely to be hiding. Fly around these until you see a possible target in local.

Then you use your scanner to see what ships are in space. (see "using the scanner" near the end of the tutorial) If the scanner shows a prime target, such as a hauler or a mining cruiser; off you go. To find him you can either

Browse the belts.
Use the scanner and narrow him down.

Using the scanner like this is difficult at first, but often quicker than going through the belts, and well worth getting used to.

First of all, position your camera so that it is facing in the same direction of your ship. From what i have seen, the "nose" of your ship when at rest points to the 5degree scan (although this is very difficult to find people with as it is so precise)

Firstly, set your overview settings to show asteroid belts, then do a 360 degree scan at full range (about 14 au)

Proceed to narrow it down until you have only the ship and the belt on the scan: the ship is most likely at the belt. Warp in. Don't worry about messing up a few times, this requires a LOT of practice.

Once you have your prey in your sights: its time for

Orbit your prey at your optimal range and engage your warp scrambler and weapons. If all goes well and you get him to structure, convo him (if you wish to ransom and not just destroy the ship) and ask for a toll. Choose this yourself, judging the value of his ship and modules and thinking how much he would lose if he went boom.

The actual technique you should sue depends on your ship, your fitting, and your opponent in the game. For most purposes I would suggest having a close range fitting (ie: AUTOCANNONS/ROCKETS/BLASTERS/PULSES for minmatar/caldari/gallente and amarr respectively. If you are using a MWD, then i suggest you engage it to close the distance between you and your foe. Once you are within range and hopefully under his guns) turn it off and orbit: this will save your capacitor for other essentials like guns and repairers.

I advise you not to pod kill your target, as the security status hit for this is very heavy, meaning you wont be able to go into high security space.

Once your prey has paid you (hopefully) let him go by deactivating your guns/scramblers. If he did not pay, send him on his merry way in his pod.

Do NOT go near the sentries for 15-20 minutes after you have commited a hostile act, as it will leave you in your pod. (sentres are cruel masters)

The new introduction of the criminal flagging counter is a very good indication of when you are flagged or not but I wouldn't trust it fully.

When you kill a player's ship, (and more seriously his pod) you receive a security rating drop. This can only be raised by killing battleship npcs, which is probably way above you at this point. Don't worry, if you want to be a true pirate, you can worry about this later: just make sure you don't get trapped in a low security system surrounded by a lot of high security ones, as you may find it hard to get out. Once you reach -5.0 you can be shot ANYWHERE without penalty, so be aware.

Security ratings:
-1.9 and above: you can enter all space freely
-2.4 and above: you can enter all but 1.0
-2.9 and above: you can enter all but 0.9 and above
-3.4 and above: you can enter all but 0.8 and above
-3.9 and above: you can enter all but 0.7 and above
-4.4 and above: you can enter all but 0.6 and above
-4.5 and below: you cannot enter secure space without being fired upon by the navy/concord

Expect to lose ships often until you get the hang of it. Don't worry: basic frigate setups are cheap.

Lastly: EVE is NOT a single player game, making friends is an excellent idea: and joining a pirate corp can help you to learn quicker and kill more (killing with friends beside you is much easier, and more fun)

Hope this helps, and if i forgot anything, feel free to post it.

Part II - Advanced Pirating Techniques
By now you should be reasonably experienced: and for most of these options you should be able to use a battleship.

The first is probably the best way to earn money, but you will need friends or a VERY good setup. [This bit is mainly up to you, you should know how to fit things by now]

My personal favorite: for this you will probably need about 3 well tanked battleships for sustained tanking, or perhaps one or two if you are not staying under sentry fire. I would not recommend capacitor boosters for this unless you have a secure can anchored somewhere in the system for easy access as they tend to run out very quickly. I would advise a close ranged setup with a web and disruptor, and a sustainable tank. Having an alt in an industrial ship to pick up the loot is also a good idea. To be successful your best bet is to have a couple of people in cloaked ships watching for a "blob" which would overpower you. Begin to align for warp every time something comes in the system, just to be on the safe side. Pick a semi busy low security system where you may be able to make some nice money. Incorporating a nos or two into your setup could be the difference between life and death if you get attacked by anything cruiser size and down.

I'll be blunt. I hate this, but it IS a very good (and generally safe) way to make money and accumulate a lot of kills. This can be done solo, but you may not be able to kill larger ships quickly enough. Having an alt boosting your lock time, tracking may help, as will having an alt in an industrial to pick up the loot. To actually get in position for sniping you must be 150km+ from the gate. I would advise changing spots every now and then and keeping a clsoe eye on local. If a covert ops ship enters system it is time to run away :)

Since RMR, complexes have been very good places to find targets in low security. A heavy assault cruiser, recon cruiser, or well setup battlecruiser is your friend here. An afterburner is nearly essential, as a microwarp drive will not work in dead space complexes. This is fairly simple: if you scan a ship in local and there is a complex simply check it out. If you "patrol" certain systems make a point of checking the complex every now and again. If it is easy you could do it for the security status and cash, if you are bored.

By this point you will probably have had many people run to safe spots on you, or even leave ships and supplies at them. Probing is a great way to kill them or blow up their supplies in true pirate fashion. A covert ops ship with all the relevant skills is a great way to steal ships, or find your enemy. Simply scan the target down with the scanner, and drop a 3 AU probe in a "triangle" around his position (use moons and safe spots etc) Then hit scan. I advise turning on your cloak while it is scanning, and warping once the signal has been found while cloaked. There you go, have your gang mates war in and give your best "YARRRRR!" in local Chat.

Sunday, March 23, 2008

Eve Online Pirates Show You how to Keep a Cool Head

It Takes More Than Fighting Skills To Be A Eve Online Pirate, As you will see here in this video clip. You also need to keep a cool head in Eve Online to win your Isk and deal with some pretty upset people. Here are some great examples of how to deal with targets and keep a cool head

Who I Am And Where I'm Going

I originally started playing eve-online in 05 and ran a pretty successful legit corp. In thirst for more action I moved my Corp down to .0 space , guarded a small section of space for an alliance and we did very well.

I hungered for more Isk , more battles in the game and left my corp behind and joined the "Muffin Factory". Here I found a home and some great friends to play with. I am currently inactive in the game and will be back soon full fighting force. I will add more here about myself and will not ever mention my characters name due to the nature of what I do in the game.

In the mean time scroll down to the right for some good clips from Eve Online

Saturday, March 22, 2008

Inner Workings Of Eve-Online

  • 1.1 What is EVE Online?

    EVE is a massive multiplayer online game (MMOG) set in a science-fiction based, persistent world. Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.

  • 1.2 What does "massively multiplayer" mean?

    The term "massively multiplayer" describes a relatively new form of computer game that has gained popularity in the last decade. Players connect to the game servers via the Internet and interact in real time with other users worldwide.

    In the case of EVE, a nominal monthly subscription is charged for each player’s account; users are responsible for their own Internet service fees. EVE is not a stand-alone, single player game and can only be played online. Unlike most MMOGs that split a large player base up among small clones of the same game world (called "shards") containing no more than 3,000 people, EVE is unique in that all of its players inhabit the same game world.

  • 1.3 What does the term "persistent world" mean?

    All games in the MMOG genre are created to be "persistent worlds." This means that unlike single player games - where the action screeches to a halt when the user has turned it off - the game world will keep evolving even when a player has gone offline, much the same way as the real world continues to evolve when you go to sleep. The game world, and anything the player may have left in it, such as undocked ships, will continue to exist and will be visible to (and possibly destroyed by) other players.

    In a nutshell, EVE can be described as an alternate reality, similar in many ways to virtual reality as depicted in, for example, the film "The Matrix." The only difference between the Matrix and EVE is that instead of accessing the world through a neural jack, it is accessed through the Internet and participants interact with it via a computer.

  • 1.4 How is it possible to connect all the players together in one world?

    The game client, including graphics and sound, is distributed and sold like any other game. To be able to play EVE, however, players must connect their client to the game world through the Internet. The game world is based on a network of servers in London maintained by CCP, handling all interactions between the world and the players. When players log into the game, they instantly become a part of the same game world as all other players that are logged on at that time.

  • 1.5 How is my persona represented in the game?

    Players are represented in the game by avatars, both as ships and with a customized portrait created by the player. It is not possible to exit your ship and explore planets or space stations. Each EVE Online account contains three character slots, giving users ample opportunity to try out different skills, races and appearances.

  • 1.6 How do I save the game so I don’t have to start all over again the next time I want to play?

    Unlike single-player games where all the information about your characters, actions and the game world itself are stored on your hard drive or accessed with a disk, most of the information about your characters and belongings in EVE are stored on the servers owned by CCP.

    These game servers will keep track of the players while they are connected to the game, tracking all interactions between the players, such as trade and combat, as well as your character’s inventories and progress. It is not necessary for you to have the EVE disk in your computer when you wish to play; however, EVE must be installed on any computer you use to play the game.

  • 1.7 Can I let my friend play one of my characters while I play another one on the same account?

    No, you won't be able to do that. Since users connect to the game using a unique username and password, it is possible to install and play EVE on multiple computers, though you can only log in one character per account at a time.

  • 1.8 The game was released in May 2003, so if I start now, won’t all the other players be far more advanced than my characters?

    New players have joined EVE each day since it’s release, so you won’t be alone as you enter the EVE galaxy for the first time. Even players who have been playing since the beginning like to experiment with new characters, too, so not every "newbie" (a term used to describe new players in a game) will actually be a brand-new player.

    Though there are certainly some players who have already amassed a great deal of wealth and equipment, this will not affect your ability to advance in the game competitively. There are starting areas for new players where you will be safe until you have gained enough skill and experience to venture out into the wilder, more aggressive areas of space.

  • 1.9 Is the game continuously updated with new content?

    Yes, the game frequently updated with patches that introduce new content, address balancing issues or resolve the occasional bug that might rear its ugly head, as happens with all computer software. When these patches are available, they will be automatically installed on your computer when you start the EVE client.

  • 1.10 What is basic game play like?

    The diversity and flexibility of EVE makes it difficult to categorize it by conventional standards. What it is depends on the level at which it is played.

    The game is set in an unknown portion of space, spanning thousands of solar systems, many of which are settled. Players begin by creating an in-game character equipped with a basic spaceship ready to explore the world. As they get acquainted with life in EVE, players can trade goods between systems or conduct other money-making ventures such as mining asteroids, transporting goods as a courier or even cleaning up debris for recycling. Financial gains made through such activities can be used to upgrade the ship with weapons and equipment and also to develop the character by purchasing skill packs used for training him or her in various skills he will need to advance in the world of EVE.

    When a player has mastered the basics of the game, aquired some money and equipment and advanced his or her character through basic skills, the possibilities become almost endless. Players who wish to explore peaceful paths may continue to upgrade their ships to bigger and better cargo vessels with high-end defenses, purchase advanced mining or research equipment and continue to develop their characters by specializing in their preferred skills. Others may elect to pursue a more dangerous path such as piracy, smuggling or bounty hunting.

  • 1.11 How does the massively multiplayer aspect of the EVE affect game play?

    The basic role-playing and space simulation aspects of EVE are really just the tip of the iceberg. When players band together to form factions and alliances, the game progresses to a more grand-scale strategic level. Political intrigue, corporate espionage and the very essence of Darwinism bring dimension and depth to the game as the struggle for fame and fortune ebbs and flows with each new day in EVE.

    However, the level at which each player decides to participate is a matter of personal choice. The game leaves ample room for continual progress and variety in all its solo playing aspects. For those who opt to do so, becoming the best lone-wolf pirate or bounty hunter is a never-ending task as the competitors are other human players who will employ every method at their disposal to gain an edge over the rest. Solo players are also able to hire out their services as mercenaries or hit men to other players or player-run corporations.

    The bottom line is that we at CCP have strived to create a rich and immersive universe centered on human interaction. Players can play the game as a simple space trading game or endeavor to control the largest, most powerful company in the universe. We provide the rules and tools, but it is the players themselves who create the adventures.

  • 1.12 What is the interface like?

    The ship control panel offers an easy point-and-click interface for managing your ship speed, defensive and offensive modules, power and other fittings.

    The NeoCom provides access to features you’ll be using often during gameplay, such as your character sheet, in-game e-mail, map, wallet and much more.

    The fully interactive map makes navigating the large galaxy much easier, allowing you the opportunity to set a course avoiding - or seeking out - hostile regions of space or to find the shortest route for speedier travel.

    Communication between players is done through an IRC-style chat interface. Players can create their own channels for private conversations or join one of the many public channels available.

Friday, March 21, 2008

EVE-Online What Its All About

EVE takes place in a cluster of stars far from mankind’s original habitat, planet Earth. How far away, and whether or not that cradle of civilization still exists, is a mystery. Humans arrived through a natural wormhole and, gazing up upon an alien sky they had never seen, were completely unable to determine where this new world was located. From the New Eden solar system, where the gate of EVE once led to the old world, humans expanded in all directions at a furious pace, exploring and colonizing rapidly.
Then, unexpectedly and seemingly unprovoked, the EVE gate collapsed in an apocalyptic catastrophe of a scale never before witnessed by the human race, ruining the New Eden system in the process. Thousands of small colonies were left in complete isolation to fend for themselves, cut off from the old world. For millennia they endured, clinging to the brink of extinction, and only a handful managed to survive.
Of those that lasted, five were to rise up and become the major empires that, between them, hold the balance of power in the world of EVE. Today, they are known as the Amarr Empire, the Gallente Federation, the Caldari State, the Minmatar Republic, and the Jovian Empire. Additionally, the world is full of several small, independent factions and states.
For more than a century, the five empires have lived together in relative peace. They’ve continually strived to maintain this peace, as each faction realizes only too well the grave consequences of a massive inter-stellar war. Recent technological breakthroughs in FTL travel, and the ensuing increase in space travelers, have shaken, but not broken, the fragile peace... at least not yet.

Newbury Street  is located in the Back Bay area of Boston, Massachusetts, in the United States. It runs roughly east-to-west, from the Boston Public Garden 

Saturday, February 2, 2008